In my fictitious campaign each country has a certain amount of economic points. The maximum a country has is six. This defines the size of army a country can maintain, the number of generals it may have and how much it can raise per year. I re-worked the whole scheme based on the Great Captains rule system.
Size of Armies
Each country can only sustain an army of a certain size. Basically this covers all units except Mercenary units hired from other countries and foreign units fighting as Auxiliaries. An army’s maximum size is calculated by taking that country’s EP and multiplying it by 15,000 points. The size of a country varies, but here are the EP values for countries currently involved in the campaign:
I had arranged and organised the army of Franconia well before this happened, so it is actually considerably under-pointed, but in 1750 the armies’ starting totals were as follows.
Franconia; 75,180 points out of 90,000
Alsatia; 55,702 points out of 60,000
Hessenstein; 28,878 points from a maximum of 30,000
Luneberg; 25,874 points from a maximum of 30,000
Nassau; 9,045 points from a maximum of 7,500*
*The oversize is because they are playing host to the exiled forces of Bamberg.
The points are not related to the ‘real’ army in the field. Each army pays for the ‘establishment’ strength, not the field strength, and a separate list is kept using Great Captains of this order of battle. Units are also paid for as their ‘end state’, so usually Trained or Part-trained.
Raising new troops
Countries may raise new troops up to the limit of the maximum given above, but they can only spend a certain number of points per year. This is 10% of their total allowed army strength, so Franconia, for example, can spend 6,000 points per year, whereas Hessenstein can spend a total of 2000. This allows them to raise either new units or reinforcements. Although units are paid for as if they were at their ‘end state’ they actually start as ‘Untrained’. It takes 3 months to go from ‘Untrained’ to ‘Part-Trained’ and another 3 months to go from ‘Part-Trained’ to ‘Trained’. To increase their training they must remain in their depots.
Existing units may absorb untrained or part trained personnel. A unit can absorb 20% of one training grade below their current one, or 10% of personnel two training grades below their current one without suffering. Absorbing more will mean that they will start being diluted.
The only troops that can be raised above the 10% are prisoners of war, of which the ruling Monarch’s oratorical and administrative skills determine how many of those taken enlist. These may go into foreign regiments, freicorps or units specifically raised from deserters. Captured cannon can be formed into batteries in a similar way.
Countries may undertake a military reform. These are options available on the Great Captains unit text-box: Cadenced Step, Platoon Fire and Iron Ramrods plus the ability to form 3-rank lines. These cost points as well and can only be introduced if the potential reformer is defeated in battle by a country with that reform or during peacetime by nominating an Inspector General to try to reform it. So far, in 1750, only Alsatia has a reform element, that of 3-rank line.
Although there is an element to tick on the dialogue box for an infantry unit these are not used to sort out what the army is allowed. Instead artillery is bought by the company and moves as such, only spread around as battalion guns as battles are arranged, with the balance being formed into batteries.
The EP value also dictates Generals. For each EP or part of one EP a country is allowed a General capable of commanding an Army. For each half EP a country has it is allowed a ‘wing’ commander, for each quarter EP a country is allowed a divisional commander and for each eigth of an EP a brigade commander.
So, a big state like Franconia is allowed: Six army commanders, twelve wing commanders (can command two divisions), twenty four division commanders (can command up to four brigades), forty eight brigade commanders.
Whereas a small state like Nassau is allowed: One army commander, one wing commander, two divisional commanders and four brigade commanders.
Generals may command a formation one step above their competence but lose one level of Efficiency. Unit commanders can command brigades with a similar penalty.
Generals in Great Captains have 3 values that are randomly determined based on their character sheet.
Efficiency: Brilliant, Highly Efficient, Efficient, Poor or Incompetent.
Personality: Charismatic, Daring, Aggressive, Bold, Cautious or Stolid.
Character: Inspiring, Disciplined, Brutal, Mercenary or Ruffian.
King Johann von Franconia, able to command an Army level formation
Economic Points as aid
Countries may get EP from other countries as aid. This does not allow them to go over the 10% in terms of units raised, apart from hiring Mercenaries from other countries (Mercenaries continued to be units entire) or hire attract foreign troops from overseas. In the latter case they can only go into foreign regiments or freicorps, and are dependent on the oratorical and administrative values of the commanding officer in order to attract them.
This has led to an unprepared Franconia under attack in 1750. By my reckoning they will not be at full war capacity until 1752, but the small victories they have won so far have yielded some captured guns and some prisoners, 99 of which have so far agreed to join the Franconian colours.